Boris FX Boris Calligraphy Vresion 2.0 Guía de usuario Pagina 210

  • Descarga
  • Añadir a mis manuales
  • Imprimir
  • Pagina
    / 606
  • Tabla de contenidos
  • MARCADORES
  • Valorado. / 5. Basado en revisión del cliente
Vista de pagina 209
Chapter 5 Animation
210
Creating Animation
Animation is the change of an object/image over time. To create animation, you record
changes to an object’s properties. Using a process called keyframing, you specify the object’s
properties at the first and last frame of each change. Properties are automatically calculated
and set for the frames in between, producing a change in the object. You can add as many
keyframes to an object as you need to create your animation.
A keyframe is the value of an animated parameter that you set at a given point in time. The
parameter values between keyframes are obtained by interpolating (averaging) between
keyframe values.
There are several ways to create animation:
The Generate Keyframes command
The Animate button lets you set keyframes as you adjust the object’s properties
Record audio animation.
Create a motion path to animate a DVE.
Working with Keyframes
There are two types of keyframes in Avid FX: master keyframes and parameter keyframes.
Master keyframes appear on the Shape track. Parameter keyframes appear on the
Transformations tracks nested inside the Shape track. You can associate multiple parameter
keyframes with each master keyframe. When you create a parameter keyframe, the
corresponding master keyframe is automatically created.
By default, each track in Avid FX includes two master keyframes, one at the beginning of
the track and one at the end. When you place multiple keyframes on the timeline, Avid FX
interpolates the intermediate values between keyframes.
For example, let’s say you set the first keyframe to 0 for Opacity and then set the last
keyframe to 100. When you play the effect, the track fades in and becomes opaque at the
keyframe where the Opacity is set to 100.
You can animate the slider, dial, or color controls in the Controls window using keyframes.
Each animation parameter in the Controls window corresponds to a Transformations track in
the timeline. The parameters are organized into tabs and nested inside the Transformations
track (for shapes and containers) or inside a Filter track.
If you prefer, you can adjust parameters in the timeline instead of the Controls window.
Either way, when you adjust parameters, they are also updated in the corresponding window.
Vista de pagina 209
1 2 ... 205 206 207 208 209 210 211 212 213 214 215 ... 605 606

Comentarios a estos manuales

Sin comentarios