
Chapter 7 Working with Shapes
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Example 5: Tile. You can create a tiled sphere by reducing Scale and Wrap Percent.
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When you use the 3D Sphere as a 3D primitive, a Smoothness parameter appears in this tab.
Smoothness adjusts the number of polygons used to create the faces of the shape. Increasing
this value increases the number of polygons, which smooths jagged edges and decreases
banding. However, increasing this value increases render time proportionately. For more
information, see “Using the 3D Sphere Shape as a 3D Primitive” on page 321.
Example 6: Perspective. A Perspective setting of 100 makes the image appear almost flat;
only the foreshortening near the edges of the circular outline of the sphere show the
curvature of the shape. A Perspective of 1 emphasizes the curvature, but shows only a small
portion of the source media. The default setting of 80 shows both the entire surface and
creates a more curved appearance.
Perspective=100Perspective=100
Perspective=10
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