
Working with 3D Shapes
327
Applying Materials in 3D Space
The Materials tab simulates different types of surfaces on each face of the object. You can
use one of seven preset styles to customize or create a different material. When you choose
3D Extrusion as a shape type, Avid FX assigns the default plastic material to all four sides.
These controls affect the entire effect (rather than individual characters) and are animated by
setting keyframes in the timeline.
You can also use Texture tracks in the timeline to map media to one or more faces of the
shape. If you use a Texture track, the textures overwrite the Materials settings. With the
exception of Color, the Material settings such as Shininess and Opacity, affect the Texture
tracks. For more information, see “Adding Textures to 3D Primitives” on page 331.
You can also use the Bump Map tab to create three dimensional detail on an image based on
luminance information. For more information, see “Adding 3D Detail” on page 329.
For detailed information on the Material tab parameters, see “Materials Tab” on page 376.
The following examples show the differing results of the Face Count menu. The Materials
have been applied to an extruded Spline Primitive that is spun, so that you can see three of
the Faces.
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