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Chapter 10 Using Spline Media
538
EPS files created with Adobe Illustrator are imported into the Avid FX using the EPS File
media type. You can then convert the EPS files to spline objects and edit them.
Also see “Importing EPS Files” on page 148.
To convert EPS files to Spline Objects:
1. Click the Add EPS button to create a track that uses the 3D Line Art shape.
2. In the dialog box, navigate to the file and click Open.
3. Click the Media icon on the shape track and select Spline Object.
This converts the EPS file to a spline object composed of the original paths that were
used in Adobe Illustrator.
4. Edit these paths as you would any other spline object.
When Spline Primitives, EPS files or Text are converted to Spline Objects, they are
selected in the Composite window.
For information on editing splines, see “Using the Pen Tool” on page 530.
To import an EPS file into an existing track:
1. Click the Shape icon in the track and select 3D Line Art.
2. Click the Media icon and select EPS File from the menu.
Preserving the Original Layers in EPS Files
The Illustrator file is flattened when imported. You can access the original layer information
in the imported media.
To preserve original layers:
1. Click the Add EPS button to create a track that uses the 3D Line Art shape.
2. In the dialog box, navigate to the EPS file and click Open.
3. Select the track and select Track > Convert to Container.
The EPS file is converted to a container in which the individual source layers are nested.
4. To convert the nested layer tracks to spline objects, click the Media icon on the shape
track.
5. Change each track’s media type from EPS File to Spline Object.
You can now adjust any of the tracks in the container, or adjust the container track to
affect all of the nested tracks.
Add EPS button
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